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Danger zombies run review
Danger zombies run review




danger zombies run review danger zombies run review

I would cut: 1x Glow-up Bloom (Once per duel, only need one) 2x Book of Life (Not good enough) 1x Monster Reborn (Preference)ġx Vampire Sucker (only need 2, especially with this build) 1x Number 23 (Not that good) 1x Dante, Traveler (usually better stuff you can do) My build is consistent and usually ends on the same board of zombie world, pay framelord Omega, zombie sucker, and a doomking either on the board or in the gy that will summon in the opponents standbye phase, and pay framelord returning a banished mezuki to the grave before banishing a card from my opponents hand. (Hopefully revendread saviour hits the tcg soon cuz I wanna run that too) Xyz (all of the xyz's we're just added because I thought they might be useful in some situation but I'm willing to replace them with almost anything)ġ x number 23: lancelot, dark Knight of the underworldġ x dante, Traveller of the burning abyssģ x vampire sucker (I go back and forth on running 2) I know zombies are a rouge deck at best right now but I quite enjoy alot of the monsters and plays, and while I do pretty well with this deck I'm wondering if anyone has any ideas to improve my build.Ģ x necroworld banshee (thinking of running 3 for the times where I cant get zombie world turn 1 and auto-lose)Ģ x gozuki (thinking of running 3 as well because it's great as long as I don't have to normal summon it)ġ x danger! Chupacabra (will likely run a second instead of Nessie)Ģ x glow up bloom (on the fence about the second copy)Ģ x book of Life (unsure of this card, isn't good to see in opening hand when going first)






Danger zombies run review